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Jon Tittley
Level Design
Mission Design
Game Design
Unannounced IP
Level, Mission, Game Design
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Paper planning and documenting game modes and core mechanics
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Prototyping single player and multiplayer levels of varying scales
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Pivoting designs to best suit client requests
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Designing and prototyping systems to complement mechanics
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Scripting encounters to guide and teach players
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Creating gameplay objects to enhance functionality of existing mechanics
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Refreshing existing content with new features, objectives, and enemies
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Porting content from previous engine version to current
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Analyzing and identifying successes of existing content to drive design decision making
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Hosting design team playtests and gathering feedback for improvement
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Creating and keeping documentation up to date for stakeholders
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Creating, testing, scripting, and iterating combat encounters in the game's open world
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Delivering content at a high standard under strict milestone deadlines
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Collecting and assessing feedback from peers to improve existing design
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Identifying and maintaining core design principles when creating new and unique encounters
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Creating handcrafted campaign levels for single player and co-op gameplay from start to finish
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Prototyping level features and level specific gameplay
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Creating environment layouts and combat encounters of varying scales and difficulties
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Designing gameplay and environment with strong consideration towards narrative structure
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Scripting events, encounters, and objectives while accounting for multiple outcomes, approaches, and playstyles
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Taking multiplayer maps from concept and paper design to polish and release
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Designing, creating, testing, and iterating maps for new game modes and features
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Implementing new game modes into existing maps
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Creating new maps specifically tailored to new game mode
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